My project for Michigan State University game design course. Changes include:

1. Three completed levels decorated with edits of art and small new additions such as an instruction asset.

2. Edits to the player, enemies and collectables to compliment level design and mechanics.

3. A new core mechanic where the score has been converted to a number of jumps. This means that as the player defeats enemies or get collectables, the player gains more jumps they are allowed to use in the level.

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Windows.zip 30 MB
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MacOS.zip 40 MB

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